Type III reflections: the ‘making of’

Type III reflections: the ‘making of’
August 2012
Cartoon people posing for holiday photograph

Type III summary

Type III describes the 1980 volcanic eruption of Mount St. Helens, which devastated the natural ecosystem immediately surrounding the blast zone. The comic describes the successive types of organisms which helped to recolonise the mountain, ranging from weedy, fast-growing ‘Type I’ species, through to the organisms which constitute the stable, mature ‘Type III’ ecosystem.

Parallels are made between the strategies of Type I organisms with current human industrial practices. The reader is left to contemplate whether human industry will evolve to Type III maturity like a stable ecosystem.

Cartoon Mount St. Helens. Aerial drawing of snow-covered volcano.

Mount St. Helens

Type III is about the other story of Mount St. Helens. Usually seen only as an force of destruction, I tried to show the flip side of the coin. In the comic, I recast the iconic volcano as a shining example of nature’s versatility, creativity and resilience.

In a devastated environment, seemingly sterilised beyond hope, life found a way to bounce back. From invisible microbes, to hardy lupins and tunnelling gophers, the work was done on many fronts. Though all acting in self-interest, the organisms’ efforts inadvertently served a common purpose.

Cartoon gopher pokes head above ground near mountain. Black and white drawing of ecosystem recovery.

Over time time the Mount St. Helens landscape transformed in a dynamic process tending toward diversity and stability. Almost poetically, the pioneering lupins and fireweeds were shaded over by shrubs and small trees eager for their time in the sun. More and more, the system folded in on itself, with nutrient recycling, symbiotic relationships and niche specialisations increasing in importance with time.

Unlike the human system mentioned in the comic, we have the opportunity to see the future of the Mount St. Helens ecosystem. The eagles, beavers, bears and wolves of woods surrounding the blast zone give a preview of the species destined to spread across when the time is right. Exactly what the human Type III system will resemble remains to be seen.

Baby deer stands in forest clearing next to tall trees. Nature drawing. Black and white cartoon.

Industrial ecology

As interesting and picturesque as Mount St. Helens’ story is, Type III was a comic spawned from my interest in industrial ecology systems theory.

The Type I, Type II and Type III classification system was heavily inspired by Biomimicry (1997) by Janine Benyus (new / used aff), as well as the textbook Industrial Ecology (1995) by T.E. Graedel and B.E. Allenby, which informed her work. I was lucky enough to have Brad Allenby review early versions of the Type III script, and offer his input into the validity of the comic’s ideas.

Industrial ecology is a exciting contrast to conventional industrial practices, based on wasteful linear processes. Industrial ecology aims to maximise efficiency and resource recycling in ways which resemble food webs. In nature there is no such thing as ‘waste’ by the dictionary definition of “useless or worthless material”. Instead, materials are constantly swapped and reused by organisms evolved precisely for nutrient recovery.

Industrial ecology challenges us to apply the strategies of nature to the way we conduct business.

Factories industrial recycling loop. Isometric drawing of industrial recycling. Cartoon buildings.

A real-life Type II system: Kalundborg Eco-Industrial Park

Perhaps the most famous real-world example of ‘industrial ecology’-like recycling can be found in the Kalundborg Eco-industrial Park in Denmark. Wikipedia describes the resource flows within the park:

“At the center is the Asnæs Power Station, a 1500MW coal-fired power plant, which has material and energy links with the community and several other companies. Surplus heat from this power plant is used to heat 3500 local homes in addition to a nearby fish farm, whose sludge is then sold as a fertilizer. Steam from the power plant is sold to Novo Nordisk, a pharmaceutical and enzyme manufacturer, in addition to a Statoil plant. This reuse of heat reduces the amount thermal pollution discharged to a nearby fjord. Additionally, a by-product from the power plant’s sulfur dioxide scrubber contains gypsum, which is sold to a wallboard manufacturer. Almost all of the manufacturer’s gypsum needs are met this way, which reduces the amount of open-pit mining needed. Furthermore, fly ash and clinker from the power plant is used for road building and cement production.”

One of the key points about the park is how the resource recycling partnerships occurred in a spontaneous, collaborative way. Natural ecosystems niches are filled in an opportunistic way, and Kalundborg was no different. Rather than beginning with a top-down design, Kalundborg’s recycling loops were identified and formed in a gradual, unplanned fashion. The environmental benefits of this efficiency are a nice plus, but the prime motivation behind the business’ recycling efforts were financial: it is simply more profitable to be frugal with energy and resource use.

Isometric factory pipes drawing. Cartoon industrial park. Recycling comic.

By sharing information and collaborating with their neighbours, sum total of activity in Kalundborg seems to be greater than if they were operating in isolation. Rather than heating water from ambient temperature, or ordering resources from suppliers far afield, the businesses harvest the fruit of their surroundings. As with nature, there is no such thing as ‘waste’, with the residues of old processes being used to feed new ones.

The Kalundborg experiment began in 1972, and has been gradually been evolving since then. Though not a Type III system (its coal-fired power plant is clearly unsustainable in the long-run), it sets a Type II example for others to follow.

Cartooon man looking at factory. Black and white drawing of smokestacks. Hard hat.

The Type III comic: reflections

Although I mostly live in a reality bubble, sometimes I step back to consider how different my comics are from everything else on the web. I mean, a 24 page comic comparing ecological succession with the human industrial system? I’m not exactly competing with the gag-a-day crowd of cartoonists!

With Type III I wanted to transcend the nit-picking debates we have on environmental issues (bottles versus cans, hand dryers versus paper towels) and look at the big picture. The very big picture.

Cartoon smokestacks. Black and white drawing of factory chimneys.

Like St Matthew Island and Supernormal Stimuli, Type III is a comic is about many topics at once. On one level it is about the real-life recovery of nature following the 1980 Mount St. Helens eruption. On another level, it is an honest look at our lifestyle; a big-picture scorecard for humanity against nature’s benchmarks of success.

But on the most important level, the comic is about hope. Hope that we can work towards a Type III future. Hope from the knowledge that there are natural ecosystems which behave in the Type I and II ways (which we too-often attribute as unique failings of humans). Hope that there is room for us all in a Type III system which thrives on diversity of the weird and wonderful.

Family photograph pose in front of tripod. Cartoon photographer focusing. Drawing of Mount St. Helens carpark.

As the comic states, it’s not that Type I and Type II systems are categorically ‘bad’. If that was the case, the world would never recover from disasters like Mount St. Helens. The critical point is learning that humanity’s current Type I/II strategy is unsustainable, and needs to be transformed to Type III-like harmony as soon as possible.